Learning Hub
Useful resources for learning game balancing, progression curves, economy design, and combat systems. Learn a concept, then test it in Let's Balance.
These are independent third-party resources, not official Let's Balance tutorials. YouTube discovery links lead to search results rather than a specific endorsed video.
Recommended learning resources
Book / reference
Game Balance — Ian Schreiber & Brenda Romero ↗
Covers curves, numeric relationships, economies, randomness, and balancing strategies.
Video / conference talkA Course About Game Balance — GDC Vault ↗
Ian Schreiber introduces the topics and exercises behind a college-level game-balance course.
Free course / readingGame Design Concepts — Ian Schreiber ↗
Accessible game-design lessons that help build foundations before working with numeric systems.
Articles / incremental gamesThe Math of Idle Games — Sirpinski ↗
Explore the mathematics behind idle-game economies and progression.
Video discoveryGDC YouTube — Game Balance Talks ↗
Search for conference presentations on balancing game systems and player progression.
Video discoveryYouTube — Idle Game Economy Design ↗
Find walkthroughs of generator scaling, upgrade costs, and progression curves.
Video discoveryYouTube — RPG Damage and Combat Balance ↗
Find explanations of damage formulas, survivability, and encounter pacing.
Suggested learning path
- Start with balancing concepts: learn what progression, trade-offs, and player choices mean.
- Study a numerical system: choose upgrade costs, resource flow, or combat damage.
- Make a simple model: build a small table or curve and compare it with a target.
- Adjust and test: change one input, inspect the result, and validate the experience by playing.